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Saturday, 6 September 2014

Bioshock - Big Daddy vector work nearly finished

Hello,

The vector work is nearly done and ready to start on the rigging soon. This model should be much better than the previous uploads as it was not created for a specific animation shot but rather generic use. 

I really want to get this finished soon so I can demonstrate the use of characters as sprites in a games using either Game maker studio, Pygame or  Java (the tutorial will probably be with game maker studio as this is what I am most familiar with).


Model made in Anime Studio version 9.5