What You Like

Showing posts with label Bioshock. Show all posts
Showing posts with label Bioshock. Show all posts

Saturday, 6 September 2014

Bioshock - Big Daddy vector work nearly finished

Hello,

The vector work is nearly done and ready to start on the rigging soon. This model should be much better than the previous uploads as it was not created for a specific animation shot but rather generic use. 

I really want to get this finished soon so I can demonstrate the use of characters as sprites in a games using either Game maker studio, Pygame or  Java (the tutorial will probably be with game maker studio as this is what I am most familiar with).


Model made in Anime Studio version 9.5

Thursday, 4 September 2014

Styles added to Bioshock - Big Daddy

Started work on the vectors for the helmet (needs a lot more work), mainly trying to sort the colours for the styles. 


Leg Bones working well too.

Wednesday, 3 September 2014

BioShock - Big Daddy progress update

Okay, So far I've got the legs looking fairly good (see screen grab).

















I did suffer a small set back of animating on the mainline rather than in a smart bone action, idiot. Not sure if there is any way to copy across? If anyone knows please comment and share.

The Vector work is going well though, hopefully he'll be finished and rigged with styles, Smartbone actions, labelled bones, bone constraints, etc, etc within the next few days (or that's the plan).

Any advice or suggestions would be appreciated, I am using vector layers within groups within the overall bone group which will probably affect reverse compatibility (is this good practice?). I am still using Anime Studio 9.5

Tuesday, 2 September 2014

Bioshock - Big Daddy Started

Its been a while since the last post but much work has been done. The Deviant Art group is growing really well and members are starting to post their channels and resources so give that a look if you get the chance.

http://animestudio-welcome.deviantart.com/

My next Anime upload project is a bit of a curve ball as I just fancied creating the model. The All famous Bioshock Big daddy (probably to be followed by a little sister). Thought this would be a fun one to have a play with and include in animations.

No pictures to upload yet but hopefully I will get the Vector layers finished off within the next few days. The initial plan is for a side view only (could be fun for adding to a platform game). Which leads me to mention I love GameMaker Studio and have used anime studio for the character animations. I have found some reasonable tutorials for this but was going to start uploading some of my own project work for learning, use and review.

As always let me know if you have any suggestions or requests.